![]() ![]() The multiplayer portion is similar to that of Quake. Enemies demonstrate visible wounds after they have taken damage. Some of the textures and symbols that appear in the game are similar to some of those found in Quake. A hub system allows the player to travel back and forth between levels, which is necessary to complete certain objectives. The game features much larger levels than Quake, with many more wide open areas. It is not possible to interact with these characters, however, as they have all been driven insane by their Strogg captors. Another addition is the inclusion of a non-hostile character type: the player character's captured comrades. CGI cutscenes are used to illustrate the player's progress through the main objectives, although they are all essentially the same short piece of video, showing a computerized image of the player character as he moves through game's levels. First, the player is given mission-based objectives that correspond to the storyline, including stealing a Tank Commander's head to open a door and calling down an air-strike on a bunker. The single-player game features a number of changes from Quake. The Quad Damage power up from Quake is present in Quake II, and new power-ups include the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer. The six new weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and BFG10K. The remainder of Quake 's eight weapons (the Axe, Nailgun, Super Nailgun, and Thunderbolt) are not present in Quake II. The game retains four of the eight weapons from Quake (the Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher), although they have been redesigned visually and made to function in slightly different ways. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. Quake II is a first-person shooter, in which the player shoots enemies from the perspective of the main character. ![]() Gameplay The single-player mode in Quake II involves gun-battles often with multiple enemies in large, outdoor areas. ![]() The game's storyline is continued in its expansions and Quake 4. It is the second installment of the Quake series, following Quake. Other company and product names may be trademarks of the respective companies with which they are associated.Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. NVIDIA, the NVIDA logo, the GeForce GTX logo, GeForce, the GeForce RTX logo, NVIDIA GameWorks, NVIDIA SLI are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. Q2Pro: Copyright © 2003-2011 Andrey Nazarov. Q2XP Mod Pack: Used with permission from Arthur Galaktionov. Roughness and specular channels were adjusted in texture maps to work with the Quake II RTX engine. Subject to Creative Commons license version 1.0. Copyright © 2019 D Scott Boyce All Rights Reserved. Quake2MaX "A Modscape Production": Textures from Quake2Max used in Quake2XP. Q2VKPT: Copyright © 2018 Christoph Schied. Quake II: Copyright (C) 1997-2001 Id Software, Inc. Such licenses and notices are provided for informational purposes only. This product is based on or incorporates materials from the sources listed below (third party IP). Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. QUAKE, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. © 1997 id Software LLC, a ZeniMax Media company. Purchase Quake II: Quad Damage to access all levels from the base game as well as multiplayer support. Quake II RTX is fully ray-traced and includes the 3 levels from the original shareware distribution. ![]() NVIDIA has introduced new path-traced visual effects, has improved texturing, and has made dozens of other changes and improvements, resulting in an experience that rivals games created today, and pushes your RTX hardware to the limit. Only then will the fate of humanity be known.Ībout Quake II RTXQuake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base). Now you must fight your way through heavily fortified military installations, lower the city's defenses and shut down the enemy's war machine. Shortly after landing on an alien surface, you learn that hundreds of your men have been reduced to just a few. Discover more games empowered with the visual fidelity of real-time ray tracing and the ultimate performance of AI-powered NVIDIA DLSS. ![]()
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